Saturday, 22 September 2012
So here we have it: a review of Redemption Ark, the second volume in the Revelation Space series by Welsh hard SF author Alastair Reynolds.
Reynolds has become a favourite of mine of the past couple of years. His short fiction is rich and varied, flicking between zany (dinosaurs in rock bands, anyone?) and serious (the end of the world, rich men in cryogenic fugue, and faction wars). Add to that the kind of English prose I would love to write - clean, clear, detailed, but still able to convey a sense of action driving forward - and you've got one of the foremost writers of short SF out there at the moment.
His longer work was a different story until I picked up the novellas Diamond Dogs and Turquoise Days earlier in the year. I first read Revelation Space in around 2009, and I thought it was an inconsistent piece of work. Reynolds' inexperience shone through; the prose was still technically excellent, but there was no sense of action moving on much of the time. And then, every now and then, there would be a scene which showed Reynolds' potential - one of a deserted lighthugger being commanded by a mad captain while a woman tried to exert control was particularly chilling, because Reynolds managed to strike a near-perfect balance between his technical prose, building atmosphere, and driving action with the narrative. But it was, by and large, a frustrating, poorly-paced book which only really kicked into gear in the last hundred or so pages. My inclination to pick up Redemption Ark was hardly overwhelming
Then I read the two novellas (I'm certain I've reviewed them, but I might be wrong), and I decided that it wasn't such a bad idea to give Reynolds' long fiction a second chance. Diamond Dogs in particular seemed to have sorted the problems with pacing that dogged Revelation Space. And although Redemption Ark clocks in at over 600 pages, more than 100 more than its predecessor, I had no qualms about picking it up.
Some back story (and a spoiler warning): In Revelation Space we are introduced to the planet Resurgam, an outpost colony on the edge of human-occupied space with an interesting archaeological past - it previously had intelligent life that had been mysteriously wiped out. It turns out that they were wiped out by an intelligence known as the Inhibitors, whose entire goal is to wipe out species as they attain space travel. We are also introduced to Reynolds' hard SF universe, where the laws of physics may be bent but not broken - so no FTL travel (the most notable thing when compared with Iain M. Banks' Culture series or Dan Simmons' Hyperion Cantos. The Inhibitors want to wipe humankind off the face of the universe because they have interstellar travel. Throw in some potentially memorable characters who just don't quite work, big concepts handled in a way where they don't have the gravitas they should, and some serious intrigue, and that's the sum of Revelation Space's parts.
Redemption Ark, whilst being a direct sequel to Revelation Space, stands perfectly well on its own two feet and its own merits. The above will become clear to readers in time, which is all well and good because, despite the new cast and a few new settings, old faces pop up and the focal point of the story is, once again, Resurgam and the Inhibitors. The main plot point is that there's a cache of doomsday weapons which could save humanity in orbit around Resurgam (left there in Revelation Space), and a variety of factions want control over them. Of course, it's not quite that simple, but to distil the essence of a complex space opera like this down to anything other than that is much trickier than it sounds. We have intrigue, complex characters, a multi-threaded plot that converges at the end to explosive effect, big ideas that are pulled off superbly, and, perhaps most importantly, we have a book that really can be enjoyed.
Those complaints I made above? Most of them just don't apply to Redemption Ark. The pacing issue is sorted. The characters are complex but each has more than a little pathos. Perhaps the main complaint to be made is of the handful of superfluous plot-lines that could have been cut to make Redemption Ark a little more accessible to the casual reader, but then what casual reader wants to have to understand the physical underpinning principles of a writer's universe before getting into the story? And that's probably another complaint: there are a handful of infodumps which just interrupt the flow a little.
But those criticisms are minor. It's easy to get into Redemption Ark and connect with the universe and the characters. Comparisons with the Culture are justified; although the content is different, there's enough in common to see where Redemption Ark is strong against such as Use of Weapons, and that it's a worthy read. As mentioned before, you don't need to read the first book in the series to get into Redemption Ark, and, although it's time-consuming, I highly recommend reading it.